Social Entrepreneurship in Educational Technology: Concept Development and Prototyping

Posted 2 years 9 months ago by Johns Hopkins University

Study Method : Online
Duration : 2 weeks
Subject : Business
Overview
Learn how to successfully enter the EdTech industry and develop your ideas alongside entrepreneurial experts.
Course Description

Launch your educational technology idea

The EdTech industry is a fast-growing field as technology is revolutionising the way we learn.

On this course, you’ll delve into the EdTech startup landscape, and learn how to develop and successfully launch your own EdTech idea.

Understand how to create a prototype or minimally viable product

Using a project-based approach, you’ll gain practical experience in prototyping and minimally viable products (MVP).

You’ll explore the tools needed to help you create a prototype and MVP to gather vital feedback from your target customer base.

Face challenges with design thinking principles

You’ll learn how to apply design thinking principles to resolve educational problems you might face.

You’ll also examine the ethos of social entrepreneurship and how you can create sustainable and impactful technology fixes in education.

Learn alongside EdTech experts in the field

You’ll gain an understanding of how the industry works from specialists in digital media, entrepreneurship, and research and analytics.

Drawing from real-life experiences, this course will equip you with the practical tools to ensure your innovative ideas create an impact.

You’ll also learn important analytical skills to understand how your venture will address needs and effectively fill gaps in the market.

This introductory-level course is suitable for anyone with an interest in gaining the knowledge, skills, and strategies necessary to succeed in an EdTech startup venture.

Requirements

This introductory-level course is suitable for anyone with an interest in gaining the knowledge, skills, and strategies necessary to succeed in an EdTech startup venture.

Career Path
  • Explore tools and resources to create a prototype or minimally viable product (MVP) to gather feedback from the target customer base.
  • Reflect on the ethos of social entrepreneurship to create sustainable and impactful technology solutions in education.