Introduction to Physical Computing
Posted 4 years 6 months ago by Lancaster University
Get an introduction to the technology behind physical computing
The latest tech, code and innovations no longer exclusively reside inside computers and laptops. They are now inside microcontrollers, and your phone, watch, and kettle can all be examples of physical computing.
On this course, you’ll explore what physical computing is, how it’s changed over the years and what it’s growing into.
You’ll explore the anatomy of physical computing and debate the ethical considerations of physical computing applications.
You’ll also explore the creative uses of this technology and follow the careers of people working in the physical computing industry.
Featured in the UK government’s The Skills Toolkit collection.
This course is designed for anyone who’s interested in what physical computing is, where it exists, and what it’s used for.
You might also be interested in the other courses in the Essential Creative Technologies collection from UAL Creative Computing Institute, Lancaster University and the Institute of Coding.
This course is designed for anyone who’s interested in what physical computing is, where it exists, and what it’s used for.
You might also be interested in the other courses in the Essential Creative Technologies collection from UAL Creative Computing Institute, Lancaster University and the Institute of Coding.
- Explain the basic components of physical computing and its real world applications
- Explore the anatomy of physical computing
- Debate the ethical considerations of physical computing applications
- Explore creative applications of physical computing
- Identify how physical computing is used in the workplace and its associated job roles
- Discuss the future of physical computing
Lancaster University - Latest Courses
Dying Well: The Role of Palliative Care and Sedation in End of Life Care
- 3 weeks
- Online
Shakespeare's Language: Revealing Meanings and Exploring Myths
- 4 weeks
- Online
Build a Physical Computing Prototype
- 4 weeks
- Online
Construct a Virtual Reality Experience
- 4 weeks
- Online
Introduction to Virtual, Augmented and Mixed Reality
- 2 weeks
- Online